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StarChaos status - Under Developement (Approx 10%
complete)
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Date - 16th January, 2001 Started work on the actual game engine, coded the basics of the map/playfield environment, added MP3 playback support via the BASS library, added the control and gravity calculations of the players spaceship using trigonometry. Here a little screenshot.... |
Date - 26th December, 2000 I've added in the capability of opening compressed image files which greatly reduces the size of the final resources from 900Kb to 100-200Kb per 640x480 image (Well, I say today, it's actually taken me over 2 weeks to sort out a problem that I've been having, but todays the day that I figured it out!). I've also added the loading screen which loads up all resources that are to be used throughout the game, next step is the actual coding of the actual game itself! I've also created a titlescreen for the game.... With the image, you can see that I've created the atmosphere of the planet with Volumetric fog, added reflections to the actual logo and added a focus to the camera lens to make the whole thing look a bit more realistic. |
Date - 19th December, 2000 I have finally decided upon a name for my first game project, Star Chaos. I have setup the initial framework for the game. This includes the setup of the initial screens and linking of required libraries. I have also setup an initialization function that automatically detects whether the graphics card is using a 15bit or 16bit colour depth. (For compatibility) I have decided that this game will run in a resolution of 640x480 with a bit depth of 16, I have chosen this resolution as the file size will be more internet friendly than say 1024x768 and I also want older machines to be capable of running this game too. (If my coding is up to it!) |
Date - 12th December, 2000 TOP
SECRET! |